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ter explaination http long polling works by sending a request, and the server only responding once it got a notification, so you would have a http request open for like ages live stream over gif is just,, keep responding with new gif frames to a gif http request
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It was 100% legitimate before WebSockets. HTTP/2 obsoletes WebSockets outside the browser since you can multiplex bidirectional streams over the same persistent connection. WebSockets are now essentially just a workaround for not having access to that from JS in a browser.
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Yes, HTTP/3 is basically HTTP/2 via QUIC with messages/streams in higher level protocol mapping to the lower-level ones. WebRTC was built on top of SCTP over DTLS over UDP and QUIC is basically a more modern replacement for that with improved congestion control, encryption, etc.
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HTTP/2 has all the issues tied to TCP along with messages and streams blocking each other since TCP has no clue that isn't a bunch of separate streams. Still way friendlier to servers, routers, etc. than opening a dozen TCP connections to server as was done for HTTP/1.1 though.
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Normally, an HTTP/2 connection gives you ~128 concurrent streams and each of those is message-based. The problem is that it's all being done through a TCP connection oblivious to messages and streams. It might have made more sense to just skip right to the HTTP/3 approach.