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There's no point of making this disingenuous strawman argument. The fact is that JavaScript has legacy, broken strings and hasn't been fixed to support what Unicode has been for the past 21 years. JavaScript can be easily fixed rather than propagating brokenness further.
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I agree that a new language inspired by JavaScript can have really unicode-aware operations for all the remaining USC2 methods. But changing the format from UTF16/WTF16 to UTF8 would cause a complete change in string API. Even Dart couldn't do that.
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JavaScript strings are not UTF-16 or Unicode strings. Every UTF-16 string can be represented as UTF-8. If JavaScript had UTF-16 strings, there would never be one you couldn't convert to UTF-8. UTF-8 is what's used for input/output and JavaScript is already forcing conversions.
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Dart made the mistake of supporting compiling to JavaScript and heavily orienting itself around that ecosystem. I don't see why WebAssembly should inherit JavaScript's flaws rather than JavaScript being improved to support proper interoperability with nearly everything else.
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I want to emphasize that nobody forces Wasm to support only UTF16. The point is that Wasm or more precisely Interface Types, which is an external layer, should also understand UTF16 along with UTF8, so that IT can be effectively used not only by Rust/Go, but also by Java, JS, C#
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JavaScript strings aren't UTF-16. JavaScript is perfectly capable of supporting actual UTF-16 or supporting much more sensible UTF-8 strings. WTF-16 is not UTF-16 and doesn't belong in new languages / environments. JavaScript strings are arrays of 16-bit integers, not Unicode.
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I agree that JS does not have UF16 but rather WTF16, but that is not a big deal, since all FFI crossings and UTF16 -> UTF8 conversions within the engines are sanitized and unpairad surrogates are replaced by U+FFFD. The Wasm IT discusses now how this sanitization will take place
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UTF-8 uses at most 4 bytes for a code point, just like UTF-16. Emojis aren't in the BMP. UTF-16 needs the same amount of data to represent them. It takes 3 bytes for basic Chinese, Japanese and Korean characters rather than 2 but their markup is still 1 byte instead of 2.
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Data starts as UTF-8 and ends up as UTF-8. Main string operation is appending. UTF-8 is faster from being smaller in nearly every case. What are you doing with text beyond reading, writing, appending (including formatting) and displaying it? UTF-8 is faster in the real world.
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