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The call stack in basically every programming environment is a virtual memory system with overcommit and allocation that never returns errors.
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Linux kernel will also lazily map in the main thread stack even with overcommit disabled. Runtime has to do something about that during initialization if it wants to guarantee that a certain amount can be used later. An error can occur simply when you reach deepest stack usage.
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It's usually configured to allow 8M though (default since 1995) so programs have grown to rely on being able to put 16k-64k buffers and tons of other data on the stack. It's treated as best practice for performance and it does make a lot of sense. Can avoid the dynamic errors.
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