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Once I got the first Aurora from a bar heist, I couldn't stop myself from farming a fleet of them. Built-in SO, hardened shields and hardened subsystems with 3x heavy blaster, front shields and solar shielding even with max vents and near max caps was maybe a bit overpowered. :P
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I think the scarcity of story points in the late game makes this a bit less bad, but also way worse the first time around, because if you're like me, you start off safety overriding everything and then get stuck with no story points in the late game
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The late-game story point gain is fairly quick, though? If you're running the latest version (or, well, anything from RC12 on) and didn't increase max level in settings.json. If you *did* increase max level, story point gain will get a lot slower since ...
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Honestly the way I would have done it is by making it so SO takes 2, or maybe even 3 s-mod slots to build in. That way, it doesn't get massively more OP per s-mod than other ones.