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I'm building for min sdk 21 target sdk 26, which I should go back and double check but I believe is the recommended numbers for the hardware platform I'm targeting. I haven't upgraded the ndk in a while, I'll try that. Thanks.
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It's a security feature. It generally hardly adds any overhead since the detected size is always a compile-time constant and if it can't detect one at compile-time it doesn't use it. Generally only enabled when optimization is enabled since it depends on that to detect the sizes.
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Don't really understand how you're having problems since you don't seem to be in the niche scenario where that off-by-one error in the compile-time version check would matter. I'm also curious if that has to do with the patch being delayed and missing a whole release. *shrug*
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So basically, the way Bionic is supposed to work is that it has proper version checks for all newly added stuff and has versioned symbol export lists for the NDK. It hides symbols for newer version for an app that's not supposed to see them. Presumably why the symbol isn't there.
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As opposed to glibc where you have to build against the oldest glibc version you want to support, with Bionic, you can use the latest NDK and Bionic to build for an ancient release since they have these version checks. I guess it was screwed up for this specific symbol though.
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The build system needs to be setting the minimum API level so that the code isn't built to use symbols introduced in newer versions. I don't think this actually has to do with that old minor SDK issue but rather this is the canary in the coal mine breaking from having that issue.
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I'm upgrading NDK-- if it's ok I'd like to check back if I upgrade and it's still not working. (It is *super* interesting to me tho this problem was not present when I was building the project as Gradle invoking CMake, but when I build the project with pure CMake it appears!)
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