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so, a lot of people I know have a severely negative view of WebUSB. that view is, mostly, justified. I think it is only more interesting then that I see the GrapheneOS flashing tool--yes, flashing stuff via the browser--as net beneficial
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An experimental version of our web-based installer for GrapheneOS is now available: grapheneos.org/install/web This can be used from browsers with WebUSB support. Most Chromium-based browsers are supported including Chrome, Edge and Brave. No need to run any additional software.
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it's beneficial because flashing is hard and most people rightfully don't want learn how fastboot, adb, etc work, and seek out convenience. they'll find it either with the first party, GrapheneOS, or a potentially malicious or negligent third party. here, WebUSB is harm reduction
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I'm not sure if WebUSB could have been designed in a way that makes harm negligible. I know that it could have been designed to minimize potential harm, and it clearly wasn't (Chrome just lets you do ~anything to ~any device), and I find that unfortunate.
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Mozilla lost interest in the features like WebUSB when FirefoxOS died. It might not be enabled by default in Firefox, but I expect you could turn it on via an about:config toggle if FirefoxOS still existed. ChromeOS exists of course, although it has a whole Android userspace now.
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WebGL is scarier to me than WebUSB. WebGL is enabled by default and has drastically more attack surface than any device that I'm ever likely to let a site access via WebUSB. Distinction is that WebGL is *supposed* to be safe while a USB device can deliberately do dangerous stuff.
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