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so, a lot of people I know have a severely negative view of WebUSB. that view is, mostly, justified. I think it is only more interesting then that I see the GrapheneOS flashing tool--yes, flashing stuff via the browser--as net beneficial
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An experimental version of our web-based installer for GrapheneOS is now available: grapheneos.org/install/web This can be used from browsers with WebUSB support. Most Chromium-based browsers are supported including Chrome, Edge and Brave. No need to run any additional software.
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it's beneficial because flashing is hard and most people rightfully don't want learn how fastboot, adb, etc work, and seek out convenience. they'll find it either with the first party, GrapheneOS, or a potentially malicious or negligent third party. here, WebUSB is harm reduction
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I'm not sure if WebUSB could have been designed in a way that makes harm negligible. I know that it could have been designed to minimize potential harm, and it clearly wasn't (Chrome just lets you do ~anything to ~any device), and I find that unfortunate.
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If I remember correctly, There was originally supposed to be a marker value in usb descriptors to say whether a device was fit for webusb. That got tossed out early.
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I don't think there's much point in that. The issue isn't really that granting access to devices can be harmful but that there's no explanation of what access provides. Granting access to fastboot after enabling OEM unlocking can clearly be used maliciously, but it's very useful.
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It needs a bit more friction beyond the menu showing up to choose a USB device for the site to access. I don't see an inherent problem with it because users can install an application with far more access. If it had as much friction as installing apps, I wouldn't see any issue.