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right. but then the problem becomes sizing the ring buffer. the caller does not have enough information to make a well informed choice, neither does the callee
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It can produce in between 1 and N bytes of output until it reaches the end of the data though, right? So the caller's choice of size is a latency/memory vs. throughput choice, with diminishing returns for doing larger chunks at the same time.
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You can make an API like read(stream) where it returns a slice of at least 1 byte and finally signals that it has come to an end. Choose some arbitrary buffer size and let the caller override it when they create the stream. If you really wanted you could do it in parallel.
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If you were going to use an interface like a C++ stream, I think you should *provide* one rather than taking one as an argument. It lets you decide to do it in a thread or even a separate process with the buffer in shared memory or even just an OS pipe.
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I mean giving them an input stream rather than taking an output stream. Taking output stream or writing to FILE provided by a caller will be way less efficient because essentially everything will still want buffering but you'll be doing indirect calls and maybe locking per byte.
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yeah this totally makes sense. I think I'm going to have the FFI provide a write(ptr,size) function which will be called at will by the simulation (at the beginning, simply after every simulation step) and treat the C++ interface as internal/unstable for now
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I would personally give them a stream object just because it's more powerful and passing in a function pointer complicates it. For example, you might want to provide a boolean return value so they can tell you to stop iterating, but maybe they only want to stop temporarily...
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Also ends up being annoying to wrap those kinds of APIs from languages with exceptions since you have to catch exceptions, tell it to stop iterating and then have a system for storing and throwing the exception, etc. Just nicer to avoid using function pointers at all IMO.
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