Conversation

Replying to
1. take std::ostream&. pro: it's standard, i guess. con: have you seen iostream? con: wchar_t ofstream filenames subtly broken in some configurations con: hard to expose for FFI 2. take FILE*. pro: everyone knows that. con: no RAII. con: windows has no funopen() or fmemopen() 2/3
1
12
3. have an internal std::string, caller responsible for flushing buffer. pro: obvious. pro: works even on bare metal. pro: easy to expose via FFI. con: extra copy. con: caller has to care about spooling explicitly Opinions?
8
12
looks like std::string is the only workable option, thanks everyone! this is what I already implemented but I wanted to see if I'm missing something
3
10
Replying to
Use an internal std::string to implement a ring buffer and provide an API producing std::string_view slices. Alternatively, use std::vector<char> and std::span<char>. Don't expose the internal collection type. You can convert to pointer + length slices for FFI.
1
Replying to
right. but then the problem becomes sizing the ring buffer. the caller does not have enough information to make a well informed choice, neither does the callee
1
Replying to
It can produce in between 1 and N bytes of output until it reaches the end of the data though, right? So the caller's choice of size is a latency/memory vs. throughput choice, with diminishing returns for doing larger chunks at the same time.
1
Replying to and
You can make an API like read(stream) where it returns a slice of at least 1 byte and finally signals that it has come to an end. Choose some arbitrary buffer size and let the caller override it when they create the stream. If you really wanted you could do it in parallel.
1
Replying to
I mean giving them an input stream rather than taking an output stream. Taking output stream or writing to FILE provided by a caller will be way less efficient because essentially everything will still want buffering but you'll be doing indirect calls and maybe locking per byte.
1
1
Show replies