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Replying to and
AOSP build system is ninja, and that's not my experience with it. It chooses the number of jobs based on the number of hardware threads by default rather than opting in, so if you're comparing to using 1 thread that's relevant. CPU cgroup + SCHED_BATCH helps with this in general.
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Replying to and
It's optimized for incremental builds for developers. It only generates the ninja files for the initial build, and then incrementally updates them if there are changes. It adds a couple minutes to a full build but building the entire OS from scratch already takes incredibly long.
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It doesn't generate any ninja files when you start most builds, because it's very rare that you need to do a clean build. It's something done for production releases, but not so much by developers on their workstations, especially now that incremental builds work so much better.
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Replying to and
Build a production release of Chromium where LTO is enabled for CFI and it uses far more memory for the linking step than anything in AOSP. AOSP has to link far more than a single binary though, so if you choose to use 8 jobs, you'll sometimes end up linking 8 binaries together.
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Which build system would go out of the way to serialize the linking phase? I'm not sure what that has to do with the chosen build system for Android. If you only have 8GB of memory, you're just not going to be able to run 8 parallel jobs for builds using LTO. Not AOSP-specific.
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The current bottleneck is largely the incomplete transition away from GNU make. There's still a huge amount of build logic in makefiles which has to be converted by kati to ninja files, which takes a long time and generates very sub-par ninja files compared to blueprint / soong.
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