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I never used to think about it but I'm come to realize that integer division is ridiculously slow and it stands out to me in code that's supposed to perform well. The trick with libdivide is that it's doing the same kind of division by a constant optimizations as compilers.
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So it's doing a fair bit of work to figure out the proper shifts / multiplications when you set up the divisor and then you reuse it many times. In hardened_malloc, it sets up a slab size divisor and size divisor for each size class, and then uses those to find the metadata.
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For my use case, I could technically try doing something like making a switch covering all possible divisors with each case performing division by a constant. I do know the set of divisors in advance but it's a specific one at runtime. Not sure Clang / GCC would handle it well.
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I'm also not sure that would perform better, and it's a lot more work and it would be a bunch of code that needs to be kept consistent with the chosen size classes. Could also generate the libdivide divisors at compile-time and read them from a table but I don't think it'd help.
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The reason it wouldn't help though is that it already has a convenient place to read them from at runtime. The only way a table would help is if the compiler was clever enough to do optimizations based on it which I wouldn't expect. It would just move them to a different place.
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I see, yeah. AFAIK there is definitely the chance to speed things up through specialization, IIRC libdivide is still about 2x as slow as compiler-generated divisions by a constant, because libdivide has to use a more general formula (the number of operations is not constant ...
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