I love libdivide. Moving to libdivide-2.0 in hardened_malloc is an easy win.
16 byte malloc microbenchmark on Broadwell-E:
Hardware division: 1s
libdivide-1.1: 0.74s
libdivide-2.0: 0.71s
In a lightweight build:
Hardware division: 1s
libdivide-1.1: 0.62s
libdivide-2.0: 0.59s
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this is amazing. I guess divide isn't a bottleneck often enough for Intel to give that unit a lot of attention?
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I never used to think about it but I'm come to realize that integer division is ridiculously slow and it stands out to me in code that's supposed to perform well. The trick with libdivide is that it's doing the same kind of division by a constant optimizations as compilers.
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So it's doing a fair bit of work to figure out the proper shifts / multiplications when you set up the divisor and then you reuse it many times. In hardened_malloc, it sets up a slab size divisor and size divisor for each size class, and then uses those to find the metadata.
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ok, this answers my question "why doesn't the compiler just emit the right thing in the first place"
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For my use case, I could technically try doing something like making a switch covering all possible divisors with each case performing division by a constant. I do know the set of divisors in advance but it's a specific one at runtime. Not sure Clang / GCC would handle it well.
I'm also not sure that would perform better, and it's a lot more work and it would be a bunch of code that needs to be kept consistent with the chosen size classes. Could also generate the libdivide divisors at compile-time and read them from a table but I don't think it'd help.
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For max speed you would want to specialize the surrounding code (i.e., the loop calling your divide). You could accomplish it with template functions, macro magic or function pointers: essentially creating N versions of the core loop for N divisors, then dispatching at runtime.
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