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I don't like how they approached interfaces (i.e. not explicit interface contracts but rather structural matches) and prefer this approach, but I don't agree with having these as separate features. That doesn't make sense to me. It should be a unified system for different uses.
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I would change "Why not use interfaces instead of contracts?" to "Why not use contracts instead of interfaces?" and throw away interfaces. I don't like how they did interfaces. It would be nicer to be able to use a subset of (methods in) contracts as dynamic objects instead.
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I don't agree with a lot of the details / choices when considering it from a fresh language design perspective but of course there are a lot of backwards compatibility issues and existing design choices leading it to be this way. It's really not how I would approach this though.
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So, for example, with both the existing interfaces and these contracts (which I think should really be 1 feature) you end up needing to define wrappers, with everyone defining their own, and needing to implement these methods over and over again. I don't really understand it.
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There's serious a need for the standard library to define some basic contracts and provide wrappers around the built-in types so people can reuse those instead of making their own. However, this smells a lot like Java. I don't see any benefits from forcing both int and Integer.
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