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I also never said that DRM was inherently evil. A video game using attestation to implement anti-cheat is DRM. It prevents a user from doing something like using a modified client with color blind support. I don't think it's evil to do that, but I definitely do think it's DRM.
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You are still double-tweet-replying to each of my tweets. Stop. You abused "DRM". Period, full stop. You also seem to be excusing fraud. What else are we to use than the tech Google and FB use on their native stacks to get low fraud rates, vs. the JS tag-soup programmatic hell?
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Seriously? I can't spread out my response over 2 tweets? If you want to reply with 2 tweets you can do the same. If the character limit was still 140 characters, yours would be split across multiple tweets too. It's how I use the platform. A thought per tweet in multiple tweets.
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That's one form of DRM. It's not the entire picture. Software trying to enforce restrictions on usage and trying to prevent it from being bypassed is what myself and many others refer to as DRM and it includes anti-fraud and anti-cheat mechanisms. To me, that's what it means.
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Attestation support is not specifically an anti-fraud feature. It's a generic attestation feature. It's not specifically for use cases like this. The primarily purpose for the hardware-based attestation support is actually to verify that keys are hardware backed in a basic way.
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