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I don't think calling it DRM is a mislabel. It would say exactly the same thing about a video game using this feature to enforce that people don't block in-game advertisements or bypass the need to pay micropayments for features or virtual currency.
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Replying to @DanielMicay @justsee and @bcrypt
You picked a fight. "DRM" abuse, then "enforced viewing". Ad fraud is real and the $320B/year growing to $1T system uses JS nonsense against it, fruitlessly except for the CYA shakedown artists who sell tag-level antifraud. G & FB use what you mislabel "DRM". We aim to as well.
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Now you're conflating the tool with uses. DRM means TEE with secret-key protocol where the content owner controls content, key, TEE code, vs the user. Debasing this to mean antifraud tech provided by app stores is an aid to fraud, as well as bad for rational discourse (debasing).
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You're claiming that I said something that I didn't. I never said that attestation was DRM, or that SafetyNet attestation in particular was DRM. Using it for this purpose is what I am referring to as DRM i.e. enforcing restrictions on what the user can do with the app or content.
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I also never said that DRM was inherently evil. A video game using attestation to implement anti-cheat is DRM. It prevents a user from doing something like using a modified client with color blind support. I don't think it's evil to do that, but I definitely do think it's DRM.
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You are still double-tweet-replying to each of my tweets. Stop. You abused "DRM". Period, full stop. You also seem to be excusing fraud. What else are we to use than the tech Google and FB use on their native stacks to get low fraud rates, vs. the JS tag-soup programmatic hell?
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