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Go interfaces are almost type classes. Drop reflection / dynamic casting / runtime typing. Add type parameters, and allow using interfaces as bounds on them for static dispatch via interfaces. Drop tons of hard-wired special cases due to that. Basically, apply some good taste...
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I like the general concept behind Go, just not what they actually created. If they had been deeply familiar with ML family languages, I think there's a very high chance they would have created a language that I'd think is great. It's so close in a sense, yet so far in practice.
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I followed development of Go from the announcement, and I'm very familiar. I made the mistake of choosing it for some projects and have written a fair bit in it. The language design cripples library design so much too, so despite a lot of great library design, they're not good.
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Drop multiple return values and have proper tuples. Replace UTF-8 by convention with real UTF-8. Make pointers non-nullable and replace null with sum types (compiler can still use null). Remove switches, and provide pattern matching instead. Remove lots of more hard-wired stuff.
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