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So for example you can divide up an array into non-overlapping mutable slices (pointer + length views) sent to different threads with their lifetimes constrained by the compiler to not outlive the data. It prevents data races (not higher level race conditions) in the type system.
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Linux kernel driver layers can have rather complicated nested structures. Some are a hybrid of of two subsystems like USB and ALSA (audio). Both have smaller structures inside them per each subsystems. In the case of a class compliant USB audio driver, both subsystems 1/
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The OS infrastructure using/interfacing with the drivers should be the component responsible for awareness of connections between hardware/drivers, user or kernel space consumers using the hardware, etc. and driver should have no access to these structures.
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Rust discourages having shared ownership (Rc, Arc), but there end up being use cases for it. It just isn't the normal way to design / implement things. It's painful to use Rust if you don't design things around simple ownership models because it forces it to be verified as safe.
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The code is very clean if you have unique ownership and use lots of lightweight references. If you have complex data structures, like linked data structures with cycles and mutability, you are forced into using Rc / RefCell or a similar approach which really discourages doing it.
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So for example, if you have a nice recursive tree data structure, you can represent that with the nodes as Box<T>, which is a uniquely owned dynamic allocation. If you want to have cycles back from the children to the parent nodes, you need Rc<T> with Weak<T> for parent pointers.
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So when you are actually using the parent pointer, you call upgrade(), which gives you an Option<Rc<T>> (since it might have been deallocated). You can do it, but you're encouraged to do things in a more simple way by the requirement for safety, like avoiding reference cycles.
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Low-level library design for a low-level memory safe language is a very active ongoing research project. The ease of use and capabilities are advancing very quickly. I did a lot of work on it a few years ago including implementing iterator objects and a lot of collections, etc.
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Shared ownership / mutability is inherently complicated. It's very difficult to verify as correct, whether you're a compiler or a human. It ventures outside of what Rust can statically verify as correct without runtime overhead like references, Box<T>, Vec<T>, iterators, etc.
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