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There's nothing disingenuous about saying that an optimization is an optimization. Many of the things that have been mentioned in this thread have a substantial impact on optimization including the basic memory safety guarantees, which optimizers lean on very heavily.
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There have just been a whole bunch of threads about these issues. It's you being disingenuous by picking out 2 specific things that are not a huge part of how optimizations are implemented. No one has claimed that those 2 things enable major optimizations. It's a strawman.
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The basic memory safety guarantees provide a lot more broadly used information about memory dependencies / aliasing than type-based aliasing metadata. Even the guarantees for pointer arithmetic have a huge impact. Just try compiling code using iterators without those guarantees.
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Simply taking away the basic memory safety and pointer arithmetic guarantees forbids most code motion (like hoisting out of loops), makes the compiler unable to see that tons of loops terminate or only access within the bounds of an object, etc. It kills most loop optimizations.
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Even the simple loop optimizations, not just more aggressive things like unrolling and vectorization. The optimization stack is based on basic guarantees from the assumption that memory safety isn't broken. No data races, no out-of-bounds accesses, no use-after-free, etc.
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