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Can see some of how they take advantage of the Zygote here: android.googlesource.com/platform/frame. This is run a single time on boot for each supported architecture. The image classes section in source.android.com/devices/tech/d explains that bit. For their use it only really optimizes Zygote start-up.
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In my past work, which I still need to port forward, I just disabled all of this and used on-demand loading. It definitely makes a noticeable difference though. There's a 200-300ms or so delay like launching a desktop app instead of everything launching in a couple frames.
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The JIT compiler is also way different than something like the Java runtime JIT compiler for reasons tied to that too. GC is also a lot different, with priorities a lot more like the Go GC. I'm sure people using Java for desktop apps would love to have a desktop version of ART.
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It's really so much better having the specialized compilation stack, despite it lacking so much of the optimization work in LLVM. If you don't care about compilation time, you can use higher level IR over LLVM, but if you JIT, compile-time matters a lot even with many layers.
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It's obviously a nice ideal to have the enormous amount of work shared between languages, but it really breaks down with JIT. I think the WebKit move to LLVM and then away from it is very telling. LLVM just takes way too long and takes too many resources (hurting battery life).
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Thank you for laying this out. Funny that ART's an open-source system used by so many folks but not many folks (including me) know much about how it works. This makes me curious about the details of the GC.
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It uses different garbage collectors for apps in the foreground (including foreground services) and background. The heaps are also split up into different kinds of allocators. These headers show that to some extent without details: android.googlesource.com/platform/art/+ android.googlesource.com/platform/art/+
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Here's that Android Q change: android.googlesource.com/platform/art/+ android.googlesource.com/platform/art/+ I'll need to deal with this in github.com/GrapheneOS/har since I need to implement a real mallinfo instead of stubbing it out. Similar to how I need to name regions for the memory profiling tools.