Conversation

It doesn't even offer any form of reallocation, let alone good control over it. The useless std::nothrow_t variants of delete for symmetry with new are a bit funny. They didn't end up adding those for sized allocation as initially planned, so at least they avoided 4 more deletes.
1
2
The configurable hook added in C++11 for freeing memory and triggering a retry at the allocator layer is neat, but real world programs would want to do it at the malloc layer. It only makes sense at this layer if it was a different allocator, which would make very little sense...
1
2
Replying to
Reallocation would be so nice, but we'd have to get guarantees that non-POD classes are relocatable in memory, right? Right now, most classes can be memcpy-ed to a new location (just no destructors on old), but only guarantees are made for is_trivially_copyable.
1
Replying to and
From what I remember, you're basically safe as long as the class doesn't have a pointer to in-class data, or is virtual (since despite every compiler using a vtable, the implementation is never specified). But still... realllocation without relocatable data is... tricky.
1
Replying to and
I don't consider C++ worth improving but they certainly could have wired up the infrastructure for more efficient reallocation. It's pretty sad that std::vector can't do proper reallocation under the hood when the types can support it because infrastructure for it isn't present.
1
1
Replying to and
I don't feel it's worth trying to improve C++ at this point though. It's too much of a bloated disaster and doesn't serve the purpose of providing a shared compatible ABI and runtime like C. Extending the malloc API would be useful in the long term but this thing is a lost cause.
1
1
Show replies