Daniel

@DanielJCollier

C++ programmer /

Cambridge / Manchester
Vrijeme pridruživanja: lipanj 2009.

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  1. proslijedio/la je Tweet
    2. velj

    yo so i recently started learning assembly and i just wrote a blog post on CPU/memory basics

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  2. proslijedio/la je Tweet
    1. velj

    It's not every day that a read-after-write makes a server spend 4% of its CPU cycles in one instruction. Wrote that one up here:

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  3. proslijedio/la je Tweet
    24. sij

    OK, one last tease before the launch next week. We are cooking up a web based cinematic shader visualiser. It can visualise the shaders (some) on through their API. Feel free to DM me for a test access before launch.

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  4. 24. sij

    “Memory Barriers: a Hardware View for Software Hackers” is such a great paper

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  5. proslijedio/la je Tweet
    20. sij

    New post, "Not All Zeros Created Equal": A twisted tale about the fragility of high level type-traits based optimization.

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  6. proslijedio/la je Tweet
    13. sij

    With the final release of nearby I'm starting to look for a new opportunity. I'm a games programmer with a computer science PhD who is based in Melbourne. I have 10+ years experience with gamedev, computer graphics, procgen, game engines, and c++. (PM's are open!)

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  7. proslijedio/la je Tweet

    My machine learning education has progressed to the point where I lose sleep tossing around a “brilliant” idea, only to find the next day that it doesn’t actually work. This is great! I talked about this a few years ago:

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  8. 24. pro 2019.
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  9. proslijedio/la je Tweet
    20. pro 2019.

    Interviewer: What's your biggest strength? Me: Expert in Machine learning Interviewer: What's 9 + 10? Me: 5 Interviewer: Nope. 19 Me: It's 14 Interviewer: Wrong. 19 Me: It's 19. Interviewer: What's 2 + 2? Me: 19 Interviewer: You'll overfit right in!

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  10. proslijedio/la je Tweet
    20. pro 2019.
    Odgovor korisniku/ci

    Sneaky. You almost captcha me with this joke.

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  11. proslijedio/la je Tweet

    John Frusciante rejoins Red Hot Chili Peppers and Josh Klinghoffer exits as band changes up guitarists

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  12. proslijedio/la je Tweet
    13. pro 2019.

    Some programmers, when confronted with a threading problem think, "I know, I'll use mutexes" Now they have

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  13. proslijedio/la je Tweet
    12. pro 2019.

    We released patch 1.2 of today, and it includes a fix for the dreaded "the game thinks my companions are dead" bug, which I believe I spent more time investigating than I have for any other individual bug in my career (1/18)

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  14. proslijedio/la je Tweet
    10. pro 2019.

    You are actually more likely to burn out if you are passionate about what you are working on. Common sense, really.

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  15. proslijedio/la je Tweet
    8. pro 2019.

    Honestly, blog post titles are the toughest part: Don't hold locks for 5-10 minutes? O(n^2) is, uh, bad? 48-processors blocked by nine-instructions? "Oh no, not again"?

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  16. proslijedio/la je Tweet
    5. pro 2019.

    linker errors hit hardest because its the last step in your build. you dont know what the linker wants. it only cares about its own indecipherable whims. if you screw up by doing one meaningless thing instead of another, you will get screamed at. have you called your mom lately

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  17. proslijedio/la je Tweet

    Once upon a time Microsoft understood build times were important which is why WIN32_LEAN_AND_MEAN and VC_EXTRALEAN exist. I wish C++ std libraries (all of them) offered more configurability to avoid bloat when including a std header.

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  18. 19. stu 2019.
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  19. proslijedio/la je Tweet
    17. stu 2019.

    I saw someone reading data from a file today. No streams. No memory mapped files. Just using a single fread. Like a psychopath.

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  20. proslijedio/la je Tweet
    12. stu 2019.

    please join me in my new tech awareness initiative, no code november

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