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Collision and animtion still looks wonky, but allows moving between screens! Montezuma's Revenge/Metroidvania feelings!
#cgajampic.twitter.com/7VQcJmwBZWThanks. Twitter will use this to make your timeline better. Undo -
Some platforming getting there, slowly. Gravity kinda works and so is collision. Already writing directly to CGA video memory, in fact! =)pic.twitter.com/aeLGDkdQ40
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#cgajam getting there! Still trying to write directly to memory - currently, I'm calling#BIOS interrupts.#screenshotsaturday#dos#djgpppic.twitter.com/GYOtRYDrrb
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Daniel Monteiro Retweeted
Web Programmer: "This page is super fast, it only takes 100ms to render" Game programmer:pic.twitter.com/7ORhMyzcfv
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Got played (and praised) during the last
#1hgj stream! Too bad I'm sick and went to bed after submission. https://www.twitch.tv/videos/147641358 … @ 21:35Thanks. Twitter will use this to make your timeline better. Undo -
And with this, 5 months, 5 games. Gotta keep making it! One-game-a-month challenge is on!
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Forgot the most important:
#1hgj entry!Thanks. Twitter will use this to make your timeline better. Undo -
A
#MSDOS/#CGA game for#screenshotsaturday in preparation for#cgajam ! using#DJGPP#GCC 7.1, C++14 and using#BIOS interrupts extensively.pic.twitter.com/NXM2YUhwS5
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Got below the 8MB limit, but I would really like to drop to 4MB, to release any memory pressure. Now, its time to speed up things!
#retrodevThanks. Twitter will use this to make your timeline better. Undo -
Still between 4 or 8 MB, I quite surprised to see many people who had 486s on the internet saying they had 4MB. All my friends and I had 8mb
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Now, the game should be playable on a 486 - but I would rather try to reduce it's memory footprint a little further, to stay below 8MB.
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I'm such an idiot! The *major* slowdown on MS-DOS version was not getch's fault, but rather my own - lightning calculation was too slow!
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I will have to release someday tho. And now it's the least scientific part of the work: art and level design. That means a lot of iteration
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One thing I'm constantly battling myself with is that I kind of consider Dungeons of Noudar gameplay ready - but I'm afraid it's too boring
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Today is Try-to-fit-that-shit-into-CGA day. Lets hope I dont fry the VGA controller in my 486 in that process. Also hope for faster transfer
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Item pick, drop and cycle animations coming along nicely! Lerping all the way! Now, I need better art and levels - gameplay is readypic.twitter.com/w4t66KNiSa
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Facing issues with my DOS port -
#getch hangs the system for 2~3 seconds when called (yes, Im also using kbhit)#DOShttps://youtu.be/kr2bIhaXXCkThanks. Twitter will use this to make your timeline better. Undo
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