Still working on raytracing near black holes, I took coordinated from one of @gro_tsen animations and tried to make a 360 version of the innermost stable circular orbit of a rotating black hole. Still iterating.https://www.youtube.com/watch?v=_qMuPMs8LoM&feature=youtu.be …
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Noticed that the original program yours is based on is C. Did you try porting the ray tracing part to a OpenGL/Vulkan shader? OpenCL/CUDA kernels might improve performance too.
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I would if I had any idea how to do this.
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