Still working on raytracing near black holes, I took coordinated from one of @gro_tsen animations and tried to make a 360 version of the innermost stable circular orbit of a rotating black hole. Still iterating.https://www.youtube.com/watch?v=_qMuPMs8LoM&feature=youtu.be …
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But for non circular, non equatorial orbits I can’t cheat like this. So I need to optimize the ray tracing. Will switch to something with automatic step control, and start using interpolation where changes are smooth.
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