Recently I've discovered criticism about the TASes that I've created, with some coming from the established Japanese TASers in the Touhou scene. I've always known that my unquestionably amateur work would draw flak, but I've never been interested in optimizing to the extreme. 1/3
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Understandably, in their eyes, my videos aren't even worth watching. They spend ages planning every frame's movement and studying RNG manipulation in pursuit of play that is truly perfect. I will always bear a huge amount of respect to the huge amount of work it takes. 2/3
1 reply 0 proslijeđenih tweetova 3 korisnika označavaju da im se sviđaPrikaži ovu nit -
I don't mean to insult their work in any mean. What I do is purely for entertainment purposes, with some basic dodging of the danmaku that makes TriUltra exciting to most to watch. It is easy to get into with the right setup, and is not difficult to make a survival TAS. 3/5
1 reply 0 proslijeđenih tweetova 4 korisnika označavaju da im se sviđaPrikaži ovu nit -
The visual appeal of seeing a screen filled with bullets and not having to bomb through it is what I believe makes my TASes appealing to watch. In a pure TAS sense, they are nothing, and I accept that. I have never intended to make my work seem optimized. That said... 4/5
1 reply 0 proslijeđenih tweetova 4 korisnika označavaju da im se sviđaPrikaži ovu nit -
Could I ask that these people accept that TASing is greater than the pursuit of perfection? Countless have used cheating tools to create entertainment that has no goal past just being entertaining. My videos are TASes because of its tools. Not because of its goal to be perfect.
1 reply 0 proslijeđenih tweetova 2 korisnika označavaju da im se sviđaPrikaži ovu nit
*Not because of a goal to be perfect. Bleh. Sorry for this rant, but I've been meaning to talk about it for a while now.
Čini se da učitavanje traje već neko vrijeme.
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