I'm not writing these as the "Animation Commandments". But as an animator and director these have worked for me. If you have any animation questions along the way- ask.
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1) Animators typically rush through the bouncing ball exercise. Don’t! Every principle you will use as an animator is represented in this exercise- spacing, timing, arcs, weight... Mastering this will improve your animation.
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2) Animation works due to a principle called “Persistence of Vision”. Animators get work done through their “Persistence” and “Vision”. Keep your eye on the prize. Work hard. And most importantly... Finish it!
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3) When animating dialogue the least important part to me is what the mouth is doing. That’s why it is usually the part I animate LAST. Thoughtful acting, gestures and facial expressions really do the talking.
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4) Resist the temptation to add movement in the early stages of your animation. Great animation is built on a foundation of SOLID POSES. No amount of slick movement can save you from weak posing!
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5) Whether animating in 2D or 3D I plan my shots with thumbnail sketches on paper. I like using Post-Its so I can add or subtract poses, explore variations of a pose, or even rearrange the order.
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6) Finished animation school and didn’t get a job? Keep working on new shots for your reel! It took me a years to get into animation full-time. I know it can be discouraging, but use that to motivate yourself to keep at it. I did and never looked back.
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7) When animating digitally the software doesn’t create the result, YOU do. Push, pull, break, cheat, draw, redraw... do whatever it takes to make it work the way you want. Remember, you are in charge. Don’t compromise!
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8) When reviewing demo reels I will often watch them with the sound turned off. Make sure your animation is strong enough and clear enough that It works by the visuals alone.
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9) As a director I love working with animators who bring solutions- not problems. Next time you think “I don’t know what to do here” make sure you’ve explored it enough. Then bring your ideas forward as options.
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10) Animation is often about what you DON’T move. It may seem counterintuitive, but keeping a character still can make for the most moving performance.
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11) When starting a scene I set my brain to “Playtime”- thinking of ideas and possibilities, nothing is off limits. Once I have a plan I switch my brain to “Worktime”. I COMMIT to the idea and every decision I make is about how to execute it on screen.
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12) When I want feedback on how to FIX animation I show an animator. When I want feedback to see if the animation WORKS, I show my kids. There is no better way to know if you are hitting the mark than seeing an honest reaction to your work.
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13) The eyes tell the story. It’s where we look to learn what a person is feeling, thinking and how they’re relating to others. Craft thoughtful animation of your character’s eyes and create a connection with your audience.
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