A Universal I/O Abstraction for C++
New blog post about executors, asynchronous I/O, io_uring, coroutines and more !
https://cor3ntin.github.io/posts/iouring/
pic.twitter.com/orSvys0cdo
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There would be a bulk_execute that runs an operation n times. But I conviniently did not talk about the things I do not understand...
I know that @__simt__ ultimately wants GPUs to just work with regular c++ but I have no clue how.
GPU compute in C++ is pretty close, but graphics is not close. It would take a pretty large skunkworks project to prove it out first. For what I have in mind anyway.
Can we DM about that?
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