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CloudheadGames's profile
Cloudhead Games
Cloudhead Games
Cloudhead Games
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@CloudheadGames

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Cloudhead GamesVerified account

@CloudheadGames

Cloudhead Games is an award-winning studio innovating in the realm of virtual reality. The Gallery – Episode 2: Heart of the Emberstone coming this September.

Vancouver Island, Canada
cloudheadgames.com
Joined March 2013

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    1. Cloudhead Games‏Verified account @CloudheadGames Jun 29

      A quick look at the next-gen SteamVR Knuckles in use! #VRpic.twitter.com/0HJGhrYimZ

      9 replies 112 retweets 240 likes
      Cloudhead Games‏Verified account @CloudheadGames Jun 29

      For the people.pic.twitter.com/D9w1i4fuAi

      10:20 AM - 29 Jun 2017
      • 18 Retweets
      • 63 Likes
      • Nathe Scheanson Luis in VR Ben Reuter VR Jen Box Cynyassy LordLiquidBaconII Pedro Tenório Mark Schellhorn
      4 replies 18 retweets 63 likes
        1. New conversation
        2. Synthesis Universe‏ @OlivierJT_SU Jun 29
          Replying to @CloudheadGames

          How is the wobbliness that I talked with them during SteamDD? Is it less shaky when settling after a fast movement? I hope they fixed that.

          1 reply 0 retweets 0 likes
        3. Cloudhead Games‏Verified account @CloudheadGames Jun 29
          Replying to @OlivierJT_SU

          pic.twitter.com/OOOZoiKrEX

          2 replies 4 retweets 12 likes
        4. allVR‏ @all_VR Jun 29
          Replying to @CloudheadGames @OlivierJT_SU

          how many "steps" are there per finger between "open" and "closed" or is it just binary?

          1 reply 0 retweets 0 likes
        5. Cloudhead Games‏Verified account @CloudheadGames Jun 29
          Replying to @all_VR @OlivierJT_SU

          Not binary; it's a gradient distance.

          1 reply 1 retweet 6 likes
        6. allVR‏ @all_VR Jun 29
          Replying to @CloudheadGames @OlivierJT_SU

          what's the resolution? maybe 6 steps with smoothing? or higher?

          1 reply 0 retweets 0 likes
        7. Cloudhead Games‏Verified account @CloudheadGames Jun 29
          Replying to @all_VR @OlivierJT_SU

          That's a Valve question, but it's far more than 6. At least 20, maybe upwards of 50.

          1 reply 2 retweets 17 likes
        8. allVR‏ @all_VR Jun 29
          Replying to @CloudheadGames @OlivierJT_SU

          thanks guys, you're doing the Lord's work! <3

          0 replies 0 retweets 0 likes
        9. End of conversation
        1. New conversation
        2. Alec Pierce‏ @pierrcevr Jun 29
          Replying to @CloudheadGames

          So they actually track finger position as well?

          1 reply 0 retweets 0 likes
        3. Cloudhead Games‏Verified account @CloudheadGames Jun 29
          Replying to @pierrcevr

          Fingers are tracked on a gradient based on the distance from the controller.

          1 reply 0 retweets 0 likes
        4. David Evans‏ @dave_cant_drive Jun 29
          Replying to @CloudheadGames @pierrcevr

          Steam pics imply actual tracking is finger contact as it wraps around & inferring pose from that rather than sensing at distance. Confirm?

          1 reply 0 retweets 0 likes
        5. Cloudhead Games‏Verified account @CloudheadGames Jun 29
          Replying to @dave_cant_drive @pierrcevr

          Finger contact is calibration to set the gradient. The tracking itself is something akin to near field sensing.

          0 replies 0 retweets 2 likes
        6. End of conversation
      1. PSVRfrank‏ @PSVRfrank Jun 30
        Replying to @CloudheadGames @NathieVR

        Wow, just wow.

        0 replies 0 retweets 2 likes
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      2. Teagher Studio‏ @teagher Jul 3
        Replying to @CloudheadGames

        That's awesome. It's what VR needed, PERFECT !

        0 replies 0 retweets 0 likes
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