Am tweaking some stuff right now after some multiplayer feedback from @AlexCK0 :)
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(Multiplayer also didn't show individual fingers yet because I messed up something)
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I have a couple ideas on how I could make the climbing more functional- it's just far too sensitive right now-
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I might need to ignore the first 25-40% of the grip so accidental grasps are less common. Should improve usability by a bunch.
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(I pushed a 25% ignore at the start with a less sensitive (dynamically decided) release value, can't test it obviously but should be good.)
End of conversation
New conversation -
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Ah! This wonderfully intense VR title. Love it! Although I still find my hands getting a little sweaty on some levels :P
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do i need to remap the buttons? or I could use it right on??
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