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Wrote some stuff about the path tracer I've been working onhttps://clementpirelli.wordpress.com/2020/02/06/cpu-based-path-tracer/ …
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Tried adding volumes to the raytracer. Strange results. I'm probably doing something quite wrong.pic.twitter.com/AnpE5YOZIu
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Clément Pirelli proslijedio/la je Tweet
(1/19)What if fantasy were not based on European but African myth? This is the premise behind the world Wagadu,a
#5e setting and an upcoming online multiplayer RPG by@twindrums: below a teaser of people, creatures and places. Join here to follow project: https://mailchi.mp/e41af56f1ed1/twc …pic.twitter.com/vnFOSrfhWE
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Finished "Raytracing in One Weekend" today! I had already written a small raytracer (shown on the right) myself but this blew that one out of the water completely. Can't recommend it enough. I'll probably try to add emissive materials next. Either that, or go on to the next book.pic.twitter.com/wZzCzRQQt7
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Clément Pirelli proslijedio/la je Tweet
Clayxels got coloring shapes, I think it's pretty much ready to go
Any takers for a public beta? RTs really appreciated at this point, I think this is going to be something special.
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Used vulkan to render some of my shadertoys in 8k yesterday. I used renderdoc's API because it couldn't tell when to capture (which is normal since I wasn't presenting) and it was great. Straightforward, well documented. Thank you
@baldurk for making my life simpler every day!pic.twitter.com/gpyhmngLyr
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SSAO : With vs without Next up I'll be doing offscreen rendering, I need to render some super high quality images for a virtual museum :Dpic.twitter.com/1hhRNL97C5
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Deferred rendering : done! Now to add SSAO.https://youtu.be/ZFNSClmXmTc
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hot take : it should be called a pictel, not a pixel
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Did photogrammetry today and uh... mickey are you okay?pic.twitter.com/EX2XlgkDNj
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Finally got this in the mail today! A big thank you to
@KostasAAA for recommending it!pic.twitter.com/dpOnVbzQuZ
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Looked at my Vulkan renderer again after a long time of overwork on other stuff. Reformatted/deleted half the code. Nice.
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Going back to an old raytracer project and I'm encountering a weird problem. My specular is fine, but reflections are completely wrong. If I change my reflect function from : 2dot(n, i)n - i to : i - 2dot(n,i)n the specular is wrong but reflections are fine. Strange.
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Tried my hands at truchet stuff : https://www.shadertoy.com/view/wsGGzh
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