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Prikvačeni tweet
A beta version of CityGen3D is now available to buy from http://www.citygen3d.com at low price! This has missing features (and probably bugs!) but is aimed at users keen to try an early build & provide feedback to help shape future dev.
#gamedev#indiedev#beta#madewithunityHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
A procedurally generated
@unity3d environment using CityGen3D Beta. It uses#OpenStreetMap data of#Andorra to test a hilly location.#gamedev#indiedevpic.twitter.com/afPhv4aXKa
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CityGen3D proslijedio/la je Tweet
UK Asset Collection Part 2 (273 assets in total) is now available on the Unity Asset Store, check it out here >> https://assetstore.unity.com/packages/3d/environments/urban/uk-asset-collection-part-2-159639 …
#unity3d#Unity#UnityAssetStore#indiegame#indiegamedev#gaming#3dmodeling#3dmodel#3dartpic.twitter.com/5fmB94BD6a
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#OpenStreetMap to 3D building generation is coming to CityGen3D before full release. Here are some screenshots of a few tests.#gamedev#indiedev#unity3dpic.twitter.com/Hjd2rdFCnN
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Doing some experiments with Voronoi Diagrams in CityGen3D, which may give you a clue as to what new map generation options may materialise next year!
#gamedev#indiedev#worldbuildingpic.twitter.com/EjF73VXP91
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https://youtu.be/_zmvqGSCBBM Here's a motorway scene created using CityGen3D with
@VehiclePhysics. Entire environment created automatically from#OpenStreetMap data using CityGen3D Beta v0.81 for#unity3d, which is currently in testing.#gamedev#indiedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Motorways are looking much better in next build, after adding support for filling gaps in between highways with road markings and guard rails.
#gamedev#indiedev#OpenStreetMap#unity3dpic.twitter.com/VAEp7zQL2j
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Here's the changelist for CityGen3D Beta v0.8, which is now available. Quite a big update with some cool stuff like asynchronous terrain loading at run-time.
#unity3d#gamedev#indiedev#openstreetmappic.twitter.com/9xzfVd6l6B
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CityGen3D proslijedio/la je Tweet
Hi Corey, at the moment the dark theme is available with Plus and Pro subscriptions – but keep an eye out for an update on this topic in 2020
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Writing up the instructions for the CityGen3D Landscape Manager, so you can have your game load and unload scenes at runtime as the player moves around the environment. Create massive environments from
#OpenStreetMap data! Coming soon in v0.8#gamedev#indiedev#unity3dpic.twitter.com/MKPXuQflN6
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Making great progress on adding run-time scene streaming to CityGen3D
#unity3d asset to help large world#gamedev https://youtu.be/3AxOWZyRlE8 No setup required, just save your terrain tiles as scenes and CityGen3D can load and unload them as you move around!#indiedev#OpenStreetMapHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Working on Terrain Size setting so you're not fixed at 1024x1024m tile sizes. Should make managing run-time scene streaming a bit easier, which is another feature being developed. A few things to refactor in code, but making progress!
#indiedev#gamedev#unity3dpic.twitter.com/X5ipVoNB4W
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CityGen3D Beta v0.7 is now available from http://www.citygen3d.com and includes mesh extrusion and cloning along
#OpenStreetMap ways. Great for adding more detail to your#unity3d scenes and includes walls, fences, and railway prefabs.#gamedev#indiedev#worldbuilding#procgenpic.twitter.com/Jm72SxWhYD
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More tests of the upcoming module in CityGen3D that can extrude and clone prefabs along
#OpenStreetMap ways. In these screenshots it's used to extrude hedges and fencing.#gamedev#indiedev#unity3dpic.twitter.com/1occuSL5Xc
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CityGen3D proslijedio/la je Tweet
On this day 20 years ago, I walked through the doors at SI Towers for the first time as a full-time employee. I was lucky, I had been a fan of CM since the start, bugging Ov Collyer with hand drawn feature suggestions before email was a thing. (1/14)
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Some more
#railway CityGen3D screenshots, auto generated from#OpenStreetMap data. Also testing out this new mesh extrusion module on fences, walls and hedges, which all help add in extra detail to your scene#gamedev#indiedev#unity3dpic.twitter.com/aW6E2qqBtd
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Here's a work-in-progress look at the new "Features" module in CityGen3D Beta for mesh cloning and extrusion along
@OpenStreetMap ways. Perfect for procedural generation of railways, fences, walls and hedges!#gamedev#indiedev#unity3dpic.twitter.com/1PNzvgVqfY
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Working on automatic flattening of terrain under buildings, so here's a "Before & After". The terrain slopes down from left to right, so the back of house isn't touching the terrain in the 1st pic, bit is in the 2nd pic with auto flattening applied.
#gamedev#indiedev#unity3dpic.twitter.com/ugVqZs5ImN
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CityGen3D proslijedio/la je Tweet
Community Survey! The OSMF Board is going to have a face-to-face meeting in Brussels later in May for strategy and planning and you can suggest the topics and issues that matter to you: https://osmf.limequery.org/489698?lang=en The survey has just 3 questions. Thanks for participating :)pic.twitter.com/VMG6dP9nGO
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Glad I could help a bit
@EricBlumrich. So pleased to hear the build issue is fixed! I look forward to playing it someday, although I think you probably need a good holiday. I can imagine it’s been a stressful time.https://twitter.com/EricBlumrich/status/1121091830442078213 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
https://youtu.be/6bvaC17TY2c CityGen3D Beta v0.6 implements a new terrain tiling system allowing you to expand previously generated locations. This improves workflow by allowing you to work on smaller areas and align them to existing terrains
#gamedev#indiedev#OpenStreetMapHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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