To test group selection, I had to give the units diff names so I chose my colleagues. Hope I don't get too attached.
Monster still unnamed
pic.twitter.com/1VhQvmiu1r
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To test group selection, I had to give the units diff names so I chose my colleagues. Hope I don't get too attached.
Monster still unnamed
pic.twitter.com/1VhQvmiu1r
Haha yay I'm included
Wish I could color the text and/or background and/or an icon there
You can add icons to the Hierarchy! Cinemachine does that. Check the code (CinemachineSettings.cs line 223) and this http://answers.unity3d.com/questions/431952/how-to-show-an-icon-in-hierarchy-view.html …
why not separate scenes? Don't want the hassle of lack of cross-scene referencing in editor?
gah, just dawned on me that we need to make a demo of Timeline referencing objects in other scenes...
Great idea - works around the problem that hierarchy/group labeling can create.
To be fair, it's nothing new: people have been using empty GameObjects as separators for years!
I never realized you could do that. Does tagging them editor only delete them when the game starts?
It doesn't include the object in the build. Which makes sense for things that are for the developer only.
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