Unity is sneakily publishing videos from the Unite that just was. My suggestion: skip the keynote, and watch this youtube.com/watch?v=a4spnC
There are tons of cool and useful things coming in the next year. I can sense that they are tightening the screw around usability and UX.
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Pretty cool that two projects I worked on, Gigaya and - surprise - Chop Chop, found a tiny spot in the slides!
cc 👀
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In which aspect?
At least they are improving, and backporting, shader variant compilation times.
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The editor UI improvements are looking great. My personal top item is getting onto .NET so we as Unity devs are no longer years behind the rest of that ecosystem.
But great to see that stuff IS moving forward.
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I don't have a necessity for it right now, but the Memory Profiler looks incredible. I know it has been redesigned from scratch almost as it was shipping, and I think it shows. Beside the coders, the designers and product managers have done a great job.
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To be honest, if it didn't contain the "for games" words I would probably skip it either. I watched it yesterday and it was really good to see Unity showing cool stuff for game development again. Did you try the new UI Toolkit already?
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Only a long time ago. But it might be time to again, since they added support for serialised fields!
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From someone who is a long time user but with 0 insider information, this Unite seemed almost like a 180 turn in a positive direction. Lots of discussion on features relevant to game making, zero talk on ads or tracking/exploitative stuff.
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The biggest surprise for me is the progress of ui toolkit and the memory profiler(which looks 100 times easier to work with). both looks great. It's nice to hear that mult ihread support on webGL as well.
I noticed chop chop too!
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