I'm still piecing a lot of this together, but even the data I've obtained so far is shocking. Mike Rose said in a GDC talk that 93% of PC developers don't make enough annually to survive. Now tell me again why you think [insert indie game] is too expensive.
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I pulled Steam Spy stats on 3 indies featured in a PC Mag article. I will omit the names because this is paid-for feature. • Average owners: 4,666 • Average price: $14 • Average rating: 88% • Average playtime: 5 Hours Let that sink in
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I chose games listed in PC Mag because I wanted to remove potential "visibility" bias. They all got the same feature and that's better than most indie games. I chose games with positive reviews to remove "the game sucks" quips. This is hardly concrete, but it is revealing.
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In the 90s I was buying games for $40. With inflation that would be $78 in 2019. My case is that we need to stop racing to the bottom. Of course there are much larger issues (like inflation vs. income) but as consumers we should start valuing time vs. money. No devs = No games
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I realize this isn't my usual "helpful social media advice" data rambling. Indie developers are special creatures and I aim to protect them and their livelihoods any chance I get. Their passion deserves, nay, DEMANDS it. 20+ hours for $15 is a good freaking deal, bro. ~Fin
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For the respect of the battery life in my cellular device, I must leave you all. I’ll try to answer a few more things when I get to my computer
I’m just a girl with an unhealthy obsession with numbers. Blanket statements don’t exist on Twitter.pic.twitter.com/1x2DJ9R7dhPrikaži ovu nit
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What's the solution?
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I believe it’s incredibly multi-faceted and much further than the scope I have with my current level of experience. It’s a cultural problem, an institutional problem (inflation v. income), and an industry problem (extreme saturation).
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Which is funny when Epic came out with higher cuts to Developers that they got such a gigantic backlash.
- Još 5 drugih odgovora
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Čini se da učitavanje traje već neko vrijeme.
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