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Yay, got a little message from someone at Apple today that this is fixed in the iOS 15.4 betas and all apps automatically get 120 Hz animations on supported iPhones going forward, and just confirmed myself. (See attached, 1/120 = 8.33 ms) 🥳🥳🥳
8.33 ms frame durations on iPhone 13 Pro on newest beta showing that it's rendering at 120 fps
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Third-Party Apps Can’t Take Full Advantage of iPhone 13 Pro 120Hz ProMotion Displays macrumors.com/2021/09/24/iph by @julipuli
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So now it works seemingly just like iPads? Only change I noticed is in slow animations it's still 60 fps because the animation is slow enough that it doesn't need more frames, whereas iPad is *always* 120. i.e.: with this code it'll be 60, unless you change duration to 0.5s.
UIView animation moving a square 500 points with a 5 second duration.
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Apollo uses a lot of system animations so it's not a ton, but there are a decent amount of ones where views where individual views were animating on screen, like buttons for instance (off the top of my head, the smart rotation button option)
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