@athenahollow @ChrisWarcraft @Andrew_Reiner Now that is exactly what I am talking about when I say we need to get a setting for our game.
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En réponse à @jthm0138
@jthm0138@athenahollow Worldbuilding's easy, just let me know.1 réponse 0 Retweet 0 j'aime -
En réponse à @ChrisWarcraft
@ChrisWarcraft@athenahollow World building my friend is not easy, rules and chaos math are easy, settings.... impossible.2 réponses 0 Retweet 0 j'aime -
En réponse à @jthm0138
@jthm0138@athenahollow It's all about the little details. Get those and the big ones describe themselves :)1 réponse 0 Retweet 0 j'aime -
En réponse à @ChrisWarcraft
@jthm0138@athenahollow Case in point - geography. Where are the resources in your world located in relation to your political entities?2 réponses 0 Retweet 0 j'aime -
En réponse à @ChrisWarcraft
@ChrisWarcraft@jthm0138 Our stuff is actually setting agnostic. Everytime we've started thinking about doing one, I damn near got hives LOL1 réponse 0 Retweet 0 j'aime -
En réponse à @athenahollow
@athenahollow@jthm0138 Ah, but is it truly agnostic? :) Does it have a system of magic, tech, or a mix? How do players get their powers?2 réponses 0 Retweet 0 j'aime -
En réponse à @ChrisWarcraft
@athenahollow@jthm0138 If they're "chosen ones" with rare powers, that means leaders in that world will tend to be the only ones with them.1 réponse 0 Retweet 0 j'aime -
En réponse à @ChrisWarcraft
@athenahollow@jthm0138 Which in turn leads to more monolithic power structures (monarchies/dictatorships/theocracies/etc)1 réponse 0 Retweet 0 j'aime -
En réponse à @ChrisWarcraft
@athenahollow@jthm0138 Also makes it likely that powers are used sparingly and not necessarily for public works or infrastructure.2 réponses 0 Retweet 0 j'aime
@athenahollow @jthm0138 Alternatively, if powers are rare, but not overwhelmingly powerful, users face the risk of enslavement.
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