IT IS NOT INCENTIVIZED.
I’ll leave you to your evening, but you still haven’t answered my original question, which is why, as a designer, having this as a potential outcome is something desirable. Bear in mind, as a game designer, you have to account for *everyone* who might play your game.
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That includes the sweaty tryhards, and it includes the people who never read the rules. It is your *job* as a designer to anticipate all the possible outcomes, and how they affect the play experience, and the choices you make are either inclusive or they are not.
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A game is meant to be *fun.* Full stop. And in my personal opinion, allowing behaviors like this is a massive failure on the part of the designers to anticipate the mechanics of their systems, and those who defend the outcome I don’t particularly care to entertain.
Fin de la conversation
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The question is founded on false premises. It isn't desirable; that's why it's trivial to avert.
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It's as ridiculous as an article about World of Warcraft premised on how terrible it is to get lost in the wilderness with no way to return to an inn.
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