We don’t grow up with innate knowledge of game systems and when you’re young, the idea of taking the self destruct tax simply might not occur to you or be something you’re willing to accept. Again - from a design perspective, what’s the usefulness of incentivizing that behavior?
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En réponse à @ChrisWarcraft
if i trick a seven-year-old into thinking that if he doesn't give me his lunch money, he'll get banned from world of warcraft, that isn't blizzard's fault or a problem with WOW.
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En réponse à @a_man_in_black
It is if they’re not working to eliminate that type of player from their environment. The designers have absolute power and it is a *conscious* choice on their part to tolerate behavior like that. I dunno, “space slavery deserves to exist” seems like a weird hill to die on.
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En réponse à @ChrisWarcraft
The article and your argument rests on a fundamental misunderstanding about how the game works. "Space slavery" is not a thing in the game. Players cannot trap or strand other players without their consent and active participation.
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En réponse à @a_man_in_black @ChrisWarcraft
There aren't any mechanics to encourage what happened in this article. WOW does not "encourage" or "incentivize" getting newbies on your two-person mount and dumping them in a high-level zone. And escaping it is as trivial in Elite.
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En réponse à @a_man_in_black @ChrisWarcraft
This is a horribly-framed article that you are taking at face value.
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En réponse à @a_man_in_black
You’re assuming a new player has the depth of knowledge to understand that they can escape (which clearly isn’t the case as the designers themselves are saying they will be issuing a warning in the future)
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En réponse à @ChrisWarcraft @a_man_in_black
In addition, you still haven’t answered *why* this type of behavior should be incentivized from a design perspective. If something I created was used to create something even slavery-adjacent I would shut that shit down immediately, emergent gameplay be damned.
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En réponse à @a_man_in_black @ChrisWarcraft
The article does not make it clear that you cannot actually be trapped by players like this, and that the story is only possible because they groomed players who were so new that they didn't know something the tutorial teaches you.
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Again - imagine the privilege of someone saying “git gud” in response to a player not reading the rule book and finding themselves in virtual confinement. As a designer, if I ever created a system where that was an outcome, I’d stop designing games forever.
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