it's not "space slavery" unless you accept the article's premise that it's possible to be trapped somewhere, which you can't be
In addition, you still haven’t answered *why* this type of behavior should be incentivized from a design perspective. If something I created was used to create something even slavery-adjacent I would shut that shit down immediately, emergent gameplay be damned.
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It is an extremely privileged viewpoint to be able to look at this series of events and have your thought be “git gud”.
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But hey, let’s take the thought exercise to its logical conclusion. What if it was a black kid playing the game and he didn’t have an older sister who was quite so internet savvy. Still think that type of gameplay is worth having?
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IT IS NOT INCENTIVIZED.
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The article does not make it clear that you cannot actually be trapped by players like this, and that the story is only possible because they groomed players who were so new that they didn't know something the tutorial teaches you.
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