this is a story that would be immediately obvious as a non-story to anyone who has played Elite Dangerous past the tutorial and i don't know why polygon ran ithttps://www.polygon.com/features/2021/2/4/22264605/elite-dangerous-newbies-trapped-forced-labor …
I mean, there *is* the part where a ten year old was about to be recruited by edgelords. That might be an issue.
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We don’t grow up with innate knowledge of game systems and when you’re young, the idea of taking the self destruct tax simply might not occur to you or be something you’re willing to accept. Again - from a design perspective, what’s the usefulness of incentivizing that behavior?
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I don't think it's incentivized, though? Unless you somehow get to a completely new and ignorant player and teach them how to play the game wrong specifically to abuse them it's a highly unlikely scenario Otherwise just normal casual play will teach you that blowing up is normal
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