this is a story that would be immediately obvious as a non-story to anyone who has played Elite Dangerous past the tutorial and i don't know why polygon ran ithttps://www.polygon.com/features/2021/2/4/22264605/elite-dangerous-newbies-trapped-forced-labor …
-
Afficher cette discussion
-
the hint that this is a non-story is right here. self-destructing sends you back to the last actual station you were at, at the cost of 5% of the value of the ship you're flying. worst-case you lose just that ship and get a free starter ship; you don't lose everythingpic.twitter.com/YEWUxHOeVM
2 réponses 2 Retweets 12 j'aimeAfficher cette discussion -
En réponse à @a_man_in_black
I’m of two minds on this. Yeah, the obvious (and intelligent) choice is to just take the self-destruct tax, but there’s also something to be said about asking from a design perspective what the fuck is wrong with you that you created a potential system for space slavery.
2 réponses 0 Retweet 0 j'aime
Actually had a conversation similar to this last night on a board game podcast I’m a guest on, where we were going over the idea that as a designer, if you incentivize players to engage in actually socially harmful behavior, your game quickly becomes not fun for a lot of people.
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.