there's this shocking contrast between the things they really cared about, like the level of loving detail in these hangars you walk through, and the third-place-in-a-SFM-contest cut scenes
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It's weird to have this emphasis on first-person but also the protagonist has a voice that I don't control at all, even in a "press E to say next dialogue" way
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it's weird to contrast MW5's Generic Unreal Game aesthetic with Battletech, which did a great deal with very little.
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wow that is really noticeably Adam Jensen
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why are you saying "that should teach them a lesson" i'm here to rob these guys
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this is gonna have the same problem as MWO where it's more interesting to have many different weapons with different firing profiles but more efficient to just have a battery of the basically-the-same guns, I can just feel it
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you know how Battletech just treated armor damage as cosmetic and didn't force you to fiddle with repair costs/time for every single hit you take in a mission? well...
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you know, i just realized that this game never taught me the difference between armor and structure damage i guess they're just kinda all-in on assuming you're already down with battlemech minutea
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my entire UI is jittering and I don't know if it's a bug or just something happening diegetically
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it's even faster and more distracting than this in the actual game. I think the jitter from using jumpjets got activated and didn't get un-triggered properly good thing this mission doesn't involve shooting tiny-ass helicopters with lasers or anythingpic.twitter.com/MW07p2MaaB
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Have you considered the game is accurately rendering your character’s shaky hands after entirely too many high stress missions and not nearly enough therapy? (totally a bug)
Le chargement semble prendre du temps.
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