It’s just super frustrating that every iteration of FF is one where Squeenix tries to move further away from a system that wasn’t broke, and it keeps getting progressively stupider.
For me (and this is probably a huge helping of nostalgia talking), FF6 felt the best (battle gauges charging but paused when making decisions to allow tactical play), which in turn felt the logical endpoint of FF1 and FF4 (I go you go but with some uncertainty as to order)
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ah, k. i knew you were calling back somewhere, just didn't know to what
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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The big problem I have with FFVII remake is that it wants to present a turn based tactical situation, but in an action game environment that frequently cannot resolve those decisions in a satisfactory manner.
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The game wants you to dodge/block in tight timing windows, but there is no active cancel. The game wants you to use directional spells and attacks on mobile enemies, but will allow a total miss if they move out of range with no targeting readjustment.
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