Okay, now that’s some fucking bullshit. Literally everything going fine and in the span of twenty-four in-game hours the game puts me into an unrecoverable cascade failure with no option on my part to stop any of it. This is terrible game design.
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En réponse à @ChrisWarcraft
Maybe spoilers, was it the motivation drop near the end? I found motivation to be weirdly implemented. Super important but I didn’t feel like I had many tools to control it nor determine how it fell or rose.
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En réponse à @ElMixie
Yeah, it absolutely was. The breakpoints feel poorly designed (like, you HAVE to get the 30% efficiency to stand a chance, but if you ever hit the -30% it just absolutely crushes your economy and there’s no recovering)
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En réponse à @ChrisWarcraft
I got into a weird cycle of spamming inspection at every opportunity and then hurling food at the strikers just to try to keep motivation up. It felt really hamfisted. Lost a lot to failing to keep up with the milestones because I was spending too much time trying for stability.
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En réponse à @ElMixie
Yeah, their demands don’t make sense half the time. It’s not a “I’m making you work in terrible conditions I’m an awful capitalist swine,” it’s more “welp, did literally everything I could to make you happy but the D20 rolled a 1, guess I better fling food at the peasants”
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En réponse à @ChrisWarcraft
“Sir, one of the workers wants to firebomb the generator because reasons. Do you a) kill him (everyone strikes), b) release him (everyone strikes) or c) imprison him (late game option you haven’t gotten on day 5).” Hmmm.
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En réponse à @ChrisWarcraft
“We’re mad you mad us work in unsafe conditions, strikes for all!” Game: unlocks safe working conditions options
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Lol, we could do this forever
Le chargement semble prendre du temps.
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