The way Arks is structured, you know you have specific objectives to work towards (upgrading heat, automatons), and when the New Manchester part happens, you don’t have anywhere close to enough time to react to its demands.
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That’s not to say they’re impossible demands. If I play it again I suspect I’ll be able to easily accomplish them because I know they’re there, but the initial playthrough doesn’t even hint at them, and you have no incentive to use your resources in that direction naturally.
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And in a game like Frostpunk where resources are incredibly important (right up until you get Automatons going and then they’re not, but that’s a different discussion), running into something like that doesn’t feel well designed. Game’s still excellent though.
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Le chargement semble prendre du temps.
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