While I understand the balance reasoning for it, I feel as though leaving the crew aboard a ship I am wrecking into an asteroid base should count as killing them.
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En réponse à @a_man_in_black
Is that game worth picking up? Reading up on it after seeing your tweets and I feel like it might be my kind of jam.
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En réponse à @ChrisWarcraft
it is a gadget-focused stealth game with procgen level design and some of the rogue-style weird mayhem. it has a little bit of a slow start but i'm digging it. i know
@tegiminis was super into it like a year or two back2 réponses 1 Retweet 0 j'aime -
En réponse à @a_man_in_black @ChrisWarcraft
Wrote the guide, in fact! Which... needs to be updated. Best description of it I think is: pausable-real-time sci-fi Hotline Miami. Mild procgen but ultimately not too important; most ships have very similar layouts and progression always takes the same general path
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Main thing I like about it is that the game presents you with relatively perfect information and lots of item synergies, which allows you to construct meticulous, game-breaking strategies. Like finishing ultra-hard missions in less than a few seconds with creative gadget usage
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En réponse à @tegiminis @a_man_in_black
Oh nice, so I can go full theorycraft nerd looking for edge cases? That’s *most definitely* my jam
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En réponse à @ChrisWarcraft @a_man_in_black
Yup, there's tons of cool creative solutions to problems. Some of which I cover in my Steam Guide :D
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En réponse à @tegiminis @a_man_in_black
Got a link? Probably won’t read it right away since I generally like to dive into those without prior knowledge for a few runs, but after I get a solid grasp on the mechanics I like to see what I’ve missed
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En réponse à @ChrisWarcraft @tegiminis1 réponse 0 Retweet 0 j'aime
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En réponse à @a_man_in_black @ChrisWarcraft
Currently out of date, but the general interactions didn't change; there's just MORE now
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Saved it, thanks
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