So, why is it called "mana"? And why the derision? And how do I feel about that?
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They're called mana (IMO chiefly) because Paradox failed to offer a better name of their own. Shortening "Monarch Power" to "power" gives you a name easily confused with electric/mechanical power. Many currencies added in later expansions or games aren't even named "[X] Power".
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(It's worth keeping in mind that units of literal electromechanical power are their own currency in Stellaris, and serves a role similar to Civ gold.)
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Plus, Paradox's visual language encourages you to think in symbols for resources rather than their names. Rather than "10 administrative power", a tooltip will simply say "10 [picture of a scroll and quill]".
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So it's very easy to translate "10 [scroll currency]" into "ten scroll mana" (as opposed to the more awkward "ten ADM/admin power") in spoken conversation - and many people learn to play Paradox's games from game streamers on Youtube and Twitch.
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As for the derision, part of it comes from what these currencies represent. Strategy gamers - particularly the "map-gamers" playing long-playing games of geographic/interstellar conquests - tend to be really, really materialistic.
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If it doesn't have an economic/expansionist role, it isn't real; it's fake or game-y. For example, pushing out your borders with culture in Civ4.
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This isn't to say that they're wrong to feel that way, because it is really difficult to reduce non-material things to their contribution to material conquest in a way that feels right. (See also: how dumb felt to annex your neighbors with statues and museums in Civ4.)
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En réponse à @a_man_in_black
Apropos of nothing, I think there’s an unexplored area there where modern “culture” is also frequently seen as consumerism (McDonalds as a symbol of America) despite those brands being their own global entities now, regardless of country of origin, and those global entities are
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En réponse à @ChrisWarcraft @a_man_in_black
starting to come into competition with what we would regard as traditional power structures. I dunno, I’m having a hard time expressing it properly, but I feel like that could be a potential mechanic expansion-type games haven’t really explored in depth yet.
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Something like you originally build McDonalds in all your cities and your neighbors’ cities to expand your “culture,” but once McDonalds is everywhere, it starts influencing your policies for its own ends.
Le chargement semble prendre du temps.
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