All of Paradox's games since have had some kind of "mana" currency: Hearts of Iron 4 (set in WWII) and Stellaris (set in a spacefaring future) abstract all bureaucratic, political, and diplomatic influence as "Political Power" and "Influence" respectively.
Apropos of nothing, I think there’s an unexplored area there where modern “culture” is also frequently seen as consumerism (McDonalds as a symbol of America) despite those brands being their own global entities now, regardless of country of origin, and those global entities are
-
-
starting to come into competition with what we would regard as traditional power structures. I dunno, I’m having a hard time expressing it properly, but I feel like that could be a potential mechanic expansion-type games haven’t really explored in depth yet.
-
Something like you originally build McDonalds in all your cities and your neighbors’ cities to expand your “culture,” but once McDonalds is everywhere, it starts influencing your policies for its own ends.
Fin de la conversation
Nouvelle conversation -
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.