A small list of Sekiro’s biggest offenses in no particular order: -The game requires you to constantly engage in twitch-reflex battles while using a character who handles like a 57 Cadillac. -Combat is 99% reactive, with parry windows that are measured in milliseconds.
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-There is no sense of character progression. Whoopty-fucking-do, my power went from “1” to “2”. I’m still gonna one hit kill all the mooks from stealth, and the bosses are bullet sponge monstrosities. -The bosses are bullet sponge monstrosities.
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-No, seriously, you don’t understand how fucking tiring it is fighting these bosses. I *got* your fucking attack pattern, Miniboss 20153, asking me to evade it five hundred times to slowly chip away your health is beyond excessive.
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En réponse à @ChrisWarcraft
I was JUST talking to someone about this the other day. The game industry got it into their head that "hoping for rare loot" is the most engaging mechanic so they've been throwing around stingy RPG stats and turning everything into a tireless chore chipping at huge HP bars.
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En réponse à @SecretGamerGrrl @ChrisWarcraft
New rule: If I have to go through a sequence of actions (like, dodge this attack pattern until this window, full combo), you can make me do it up to 3 times, but then something has to change. I don't need to beat a boss that fast but, switch to a second pattern, or start bleeding
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*especially* if the rest of the game is based around enemies taking three hits to kill at most
Le chargement semble prendre du temps.
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