A small list of Sekiro’s biggest offenses in no particular order: -The game requires you to constantly engage in twitch-reflex battles while using a character who handles like a 57 Cadillac. -Combat is 99% reactive, with parry windows that are measured in milliseconds.
The stealth parts are fun, for the most part, it’s just not designed as a stealth game and so you’re going to run into these catastrofuck boss fights every ten minutes.
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Yeah, I'm glad people like you are highlighting that... Guess it's 60 bucks I save
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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